Battle

Invasion of Zendikar MOM

Battles were teased before their release in Phyrexia: All Will Be One, when battle was listed as a card type on the card Atraxa, Grand Unifier. [7] This teaser was reminiscent of the introduction of the planeswalker type, which was first hinted at on Tarmogoyf in Future Sight.

There are 36 planes being invaded in March of the Machine, with one battle card for every plane that was a major setting, plus a few extras. All of them are Sieges in this first iteration. Going forward, Battles are considered to be deciduous. [8]

The first folow-up set that considered Battles during Vision Design was Bloomburrow. This included non-Siege battles, which behaved like enchantments that could be attacked. [9] Set Design decided against using these Battles.

Description [ | ]

Battle cards have a unique horizontal card frame with the title bar, type line, and text box positioned in the center of the card. The artwork for battles fills the entire remaining card space, excluding the border. Additionally, a small star icon on the bottom-right side of the text box represents the starting defense of the battle.

The first released battles all had the battle subtype Siege. This means that they all were double-faced cards that could transform (TDFCs). While Sieges do require a double-faced card, battles inherently don't. R&D can design single-faced battles that have an effect and are destroyed by the opponent attacking them. Essentially, a battle is like a planeswalker with only static, triggered, or activated effects and no loyalty abilities. [10] For Sieges, a standard front-face icon is positioned to the left of the card name.

A battle is placed horizontally on the battlefield (the first permanent to do so). Battles can be cast during a player's main phase, just like creatures, sorceries, and other non-instant spells.

Each battle enters the battlefield with defense counters on it equal to its defense, found in the lower right corner of the front face. This shows how much damage it takes to defeat that battle. Any damage dealt to a battle causes that many defense counters to be removed from it. When a battle's defense reaches 0, the battle is defeated and rewards its controller.

Battles are not evergreen. They are a tool R&D will use where appropriate. [11] Future battles don’t necessarily have to be double-faced. [8]

Flavor [ | ]

The flavor is supposed to be that players are fighting in the battle, although players struggled to comprehend what it would mean to "attack" and to "defeat" a battle in this case. [12] [13]

Subtypes [ | ]

A battle's subtype provides rules on how it can be attacked. and the award for winning the battle.

Outside of the comprehensive rules [ | ]

Rules [ | ]

From the glossary of the Comprehensive Rules (July 30, 2024—Bloomburrow)

Battle A card type. A battle is a permanent. See rule 310, “Battles.”